A diverse group of heroes trying to defeat evil is at the heart of each Final Fantasy video game.
The video game series is celebrating it’s 30th anniversary this year and brand manager, Shinji Hashimoto revealed there will be a Final Fantasy XIV (14) escape game.
“Escape from the Great Labyrinth of Bahamut” will be available to the public from February 10th 2017 and is another SCRAP partnership. Furthermore the escape game will visit five cities in Japan: Tokyo, Osaka, Nagoya, Sapporo and Fukuoka and will have a time limit of 60 minutes.
The story follows the Great Sorcerer Ruizova and the Light Warriors who defeated the evil Bahamut and saved the land, Eorsea from destruction five years ago. Now Bahamut is returning from the underground and there’s 60 minutes before the resurgence is complete – will you be able to stop Bahamut with your friends?
Furthermore, the escape game is suitable for newcomers and long time fans of the Final Fantasy series. SCRAP have also hinted they want to bring the Final Fantasy escape game to the United States.
General Advanced Tickets: 3,600 yen
Group Advanced Tickets: 21,000 yen
On the Day Ticket: 4,100 yen
Escape from the Great Labyrinth of Bahamut
FF XIV Escape Room – Event information and tickets
Official Final Fantasy 30th Anniversary Website
(L to R: Yoshida, FF XIV Producer and Kato, founder of SCRAP. Credit to FF XIV Website)
+ Bonus – SCRAP x Final Fantasy Interview
On the event website there’s an interview between SCRAP founder, Takao Kato and Naoki Yoshida, the producer of Final Fantasy XIV – who both tested the Final Fantasy XIV escape room.
The best parts of the interview are below –
Do you have any difficult problems when you make games where there are groups of people?
Kato: In the early days, there were not many formal rules when creating a real escape game. In the past, a team was exploring a venue and pulled out an unknown iron plate from the back of the venue and said, “This is sure to be part of the mystery!”. Even later when [we] asked the venue’s manager, they said “I do not remember placing such a plate”. (Laughs).
It’s not easy to always control what happens at the venue, so gradually the rules have changed so the [escape game] mystery can be solved without touching anything inside the venue. Then demand comes [from customers] I want to interact with more things in the game.
Yoshida: I sometimes think the idea is not to know the ceiling [any idea is possible in a game].
Q. How would you like players to enjoy the Final Fantasy XIV Escape Room?
Kato: I hope that you can project your expectations on to game characters and play with them. So, I would like you to experience something like being a character entering the world of Final Fantasy.
Because small potatoes are hidden in many places, if you look for them too much you can’t solve a mystery. [Laughs]. A/N: small potatoes = red herrings
The full interview can be found here in Japanese.
– Essa 🙂
(~ Late blog post as visiting extended family at the moment ~ )
Plus thanks to Room Escape Artist for letting us know about this escape game in the first place!